|Drop That Smile||11,17|
|The Sixth Sun||10,6|
Before first game in each sport hall team captain MUST check game protocol at staff table to
ensurethat players have the same number as in roster registered on ultimatecentral.com
and make corrections if necessary.
At the beginning of the tournament, team will receive two Spirit of the game sheets where
all day game Spirits are recorded. At the END OF THE DAY captain MUST bring Spirit sheet
back to the staff table.
Tournament is played according to the WFDF Rules of Ultimate 2017 subject to the
specifications mentioned below:
Point cap – 11
Time cap – 25 minutes
When time-cap is reached, finish the point. If no team has reached 11 points, add 1 to the
leading score to set the new point cap.
Games for the 1st and 3rd place in both divisions are played to 13 points, time cap 35 minutes
(no half time nor extra time-outs).
1 time-out (one minute) per team per game (game clock doesn’t stop).
Stall count – 8 seconds.
The brick mark is set 5 meters in central zone.
A dropped pull is NOT a turn-over, you should start play at the place where disk stops or
crosses playing field. If defensive player thinks that disk was dropped intentionally to get
better starting position, then defensive team may insist on starting play at the place where
offensive player tuched the disk.
If after the pull disc crossed any of the perimeter lines (sidelines and endlines) above 2
meters up, offensive players may start from the brick mark.
If after the pull disc crossed perimeter line lower than 2 meters the disc is put in play at the
place where disc crossed perimeter line, even if it is at back of the endzone.
If after the pull disc stops on the field, play should start at the place where disc have stopped.
If after the pull disc touches playing field and then leaves it, play should start at the place
where disc crossed perimeter line.
Reminder: After turnover you are still allowed to bring the disc up to the endzone line.
Late arrival to game
The game clock will start immediately on the time or as soon as previous game ends, if they
If one or both teams are not ready to play after the first three minutes, the team(s) will be
penalised with one point for every minute they are late.
WFDF rules are used for ranking and tiebraking (WFDF Rule B3):
highest ranked team.
o If, after the application of a ranking criterion, all of the teams remain tied, go to
the next criterion.
o If not all teams remain tied, but one or more subgroups of the teams remain
tied, separate these subgroups from the ranking. Each subgroup is then to be
ranked separately, starting with the first ranking criterion.
o Number of games won, counting only games between the teams that are tied.
o Fewest games forfeited.
o Goal difference, counting only games between the teams that are tied.
o Goal difference, counting games against all common opponents.
o Goals scored per game, counting only games between the teams that are tied.
o Goals scored per game, counting games against all common opponents
o Each team nominates one player to throw one disc from behind the goal line to
the far brick point on a regulation playing field. Throwing order is determined
randomly, by disc toss or otherwise. Teams are ranked in order by the distance
from the resting place of each disc to the brick point, from closest to furthest.