Rīgas Rudens 2024 – 2. un 3.novembrī, Ogrē!

Sporta Arēna Ogre (G.Astras iela 1)
Ogres novada sporta centrs (Skolas iela 21)
Ogres 1.vidusskola (Zinību iela 3)

TOURNAMENT RULES

Before first game in each sport hall team captain has to check game protocol at staff table to ensure that players have the same number as in rooster registered on ultimatecentral.com and make corrections if necessary.

At the beginning of the tournament, team receives two Spirit of the game sheets where all day game Spirits are recorded. At the end of the day captain should bring Spirit sheet back to the staff.

Tournament is played according to the WFDF Rules of Ultimate 2021 – 2024 subject to the specifications mentioned below.

Games played to 11 points, time cap 25 minutes. One 1 minute time-out per team, there’s no time-out’s after time cap is reached. When time-cap is reached, finish the point. If no team has reached 11 points, add 1 to the leading score to set the new point cap.

(And there are no half times, no extra time-out’s).One time-out (1 minute) per game per team. The game clock starts again when the disc is checked in, or, if time-out is taken between points, when the receiving team touches the pull.

In a group games 3+ points cap is applied. This means that when the buzzer sounds, the point is played out as normal. After the score, if one team leads by 3 or more points, the game is finished. Otherwise, +1 is applied as normal.

Games for the 1st and 3rd place in both divisions played to 13 points, time cap 35 minutes, half time after 7 points or 20 minutes. One 1 minute time-out per team in each half, there’s no time-out’s after time cap is reached.

Stall count is 8 seconds.

The brick point is set 5 meters into the playing field proper counting from the endzone line. Callahan rule applies.

Pulls

A dropped pull is NOT a turn-over, you should start play at the place where disk stops or crosses playing field. If defensive player thinks that disk was dropped intentionally to get better starting position, then defensive team may insist on starting play at the place where offensive player dropped the disk.

If after the pull disc crossed any of the perimeter lines (sidelines and endlines) above 2 meters up, offensive players can chose brick or start at place where disc crossed perimeter line.

If after the pull disc crossed perimeter line lower than 2 meters the disc is put in play at the place where disk crossed perimeter line, even if it is endline (back line of the end zone).

If after the pull disk stops on the field, play should start at the place where disk stopped.

If after the pull disk touches playing field and then leaves it, play should start at the place where disc crossed perimeter line.If you catch the pull in your endzone, you have to play it from there.

Reminder: during play (not counting pulls) with missed passes etc., you are still allowed to bring the disc up to the goal line, just like outdoor.

Late arrival to game
 The game clock will start immediately the hall is free. If one or both teams are not ready to play after the first three minutes, the team(s) will be penalized with one point for every begun minute they are late.

Tie breakers
 If two teams end up with the same points, the head to head result is checked. If three or more teams end up with the same points, a separate result table is made counting only the results of the games between the tied teams. If teams are still tied, the goal difference in the games between the tied teams is counted. If still tied, the total goals scored are counted, and finally – goal difference in all games.